There was actually supposed to be a part 2 to this Phase II contract, which was analysis of urban combat at the army-level based upon 50 operations, of which a half-dozen would include significant urban terrain. This effort was not funded.
On the other hand, the quantitative analysis of battles of Kharkov only took up the first 41 pages of the report. A significant part of the rest of the report was a more detailed analysis and case study of the three fights over Kharkov in February, March and August of 1943. Kharkov was a large city, according to the January 1939 census, it has a population of 1,344,200, although a Soviet-era encyclopedia gives the pre-war population as 840,000. We never were able to figure out why there was a discrepancy. The whole area was populated with many villages. The January 1939 gives Kharkov Oblast (region) a population of 1,209,496. This is in addition to the city, so the region had a total population of 2,552,686. Soviet-era sources state that when the city was liberated in August 1943, the remaining population was only 190,000. Kharkov was a much larger city than any of the others ones covered in Phase I effort (except for Paris, but the liberation of that city was hardly a major urban battle).
The report then does a day-by-day review of the urban fighting in Kharkov. Doing a book or two on the battles of Kharkov is on my short list of books to write, as I have already done a lot of the research. We do have daily logistical expenditures of the SS Panzer Corps for February and March (tons of ammo fired, gasoline used and diesel used). In March when the SS Panzer Corps re-took Kharkov, we noted that the daily average for the four days of urban combat from 12 to 15 March was 97.25 tons of ammunition, 92 cubic meters of gasoline and 10 cubic meters of diesel. For the previous five days (7-11 March) the daily average was 93.20 tons of ammunition, 145 cubic meters of gasoline and 9 cubic meters of diesel. Thus it does not produce a lot of support for the idea that–as has sometimes been expressed (for example in RAND’s earlier reports on the subject)–that ammunition and other supplies will be consumed at a higher rate in urban operations.
We do observe from the three battles of Kharkov that (page 95):
There is no question that the most important lesson found in the three battles of Kharkov is that one should just bypass cities rather than attack them. The Phase I study also points out that the attacker is usually aware that faster progress can be made outside the urban terrain, and that the tendency is to weight one or both flanks and not bother to attack the city until it is enveloped. This is indeed what happened in two of the three cases at Kharkov and was also the order given by the Fourth Panzer Army that was violated by the SS Panzer Corps in March.
One must also note that since this study began the United States invaded Iraq and conducted operations in some major urban areas, albeit against somewhat desultory and ineffective opposition. In the southern part of Iraq the two major port cities Umm Qasar and Basra were first enveloped before any forces were sent in to clear them. In the case of Baghdad, it could have been enveloped if sufficient forces were available. As it was, it was not seriously defended. The recent operations in Iraq again confirmed that observations made in the two phases of this study.
P.S. The picture is of Kharkov in 1942, when it was under German occupation.
Our first urban warfare report that we did had a big impact. It clearly showed that the intensity of urban warfare was not what some of the “experts” out there were claiming. In particular, it called into question some of the claims being made by RAND. But, the report was based upon Aachen, Cherbourg, and a collection of mop-up operations along the Channel Coast. Although this was a good starting point because of the ease of research and availability of data, we did not feel that this was a fully representative collection of cases. We also did not feel that it was based upon enough cases, although we had already assembled more cases than most “experts” were using. We therefore convinced CAA (Center for Army Analysis) to fund a similar effort for the Eastern Front in World War II.
For this second phase, we again assembled a collection of Eastern Front urban warfare engagements in our DLEDB (Division-level Engagement Data Base) and compared it to Eastern Front non-urban engagements. We had, of course, a considerable collection of non-urban engagements already assembled from the Battle of Kursk in July 1943. We therefore needed a good urban engagement nearby. Kharkov is the nearest major city to where these non-urban engagements occurred and it was fought over three times in 1943. It was taken by the Red Army in February, it was retaken by the German Army in March, and it was taken again by the Red Army in August. Many of the units involved were the same units involved in the Battle of Kursk. This was a good close match. It has the additional advantage that both sides were at times on the offense.
Furthermore, Kharkov was a big city. At the time it was the fourth biggest city in the Soviet Union, being bigger than Stalingrad (as measured by pre-war population). A picture of its Red Square in March 1943, after the Germans retook it, is above.
We did have good German records for 1943 and we were able to get access to Soviet division-level records from February, March and August from the Soviet military archives in Podolsk. Therefore, we were able to assembled all the engagements based upon the unit records of both sides. No secondary sources were used, and those that were available were incomplete, usually one-sided, sometimes biased and often riddled with factual errors.
So, we ended up with 51 urban and conurban engagements from the fighting around Kharkov, along with 65 non-urban engagements from Kursk (we have more now).
The Phase II effort was completed on 30 June 2003. The conclusions of Phase II (pages 40-41) were similar to Phase I:
.Phase II Conclusions:
Mission Accomplishment: This [Phase I] conclusion was further supported. The data does show a tendency for urban engagements not to generate penetrations.
Casualty Rates: This [Phase I] conclusion was further supported. If urban combat influenced the casualty rate, it appears that it resulted in a reduction of the attacker casualty rate and a more favorable casualty exchange ratio compared to nonurban warfare. There still appears to be no basis to the claim that urban combat is significantly more intense with regards to casualties than is nonurban warfare.
Advance Rates: There is no strong evidence of a reduction in the advance rates in urban terrain in the Eastern Front data. TDI still stands by its original conclusion that the average advance rate in urban combat should be one-half to one-third that of nonurban combat.
Linear Density: Again, there is little evidence that the presence of urban terrain results in a higher linear density of troops, but unlike the ETO data, the data did not show a tendency to trend in that direction.
Armor Losses: This conclusion was further supported (Phase I conclusion was: Overall, it appears that the loss of armor in urban terrain is the same as or less than that found in nonurban terrain, and in some cases is significantly lower.)
Force Ratios: The conclusion was further supported (Phase I conclusion was: Urban combat did not significantly influence the Force Ratio required to achieve success or effectively conduct combat operations).
Duration of Combat: Nothing could be determined from an analysis of the data regarding the Duration of Combat (Time) in urban versus nonurban terrain.
There is a part 2 to this effort that I will pick up in a later post.
In 2002, TDI submitted a report to the U.S. Army Center for Army Analysis (CAA) on the first phase of a study examining the effects of combat in cities, or what was then called “military operations on urbanized terrain,” or MOUT. This first phase of a series of studies on urban warfare focused on the impact of urban terrain on division-level engagements and army-level operations, based on data drawn from TDI’s DuWar database suite.
This included engagements in France during 1944 including the Channel and Brittany port cities of Brest, Boulogne, Le Havre, Calais, and Cherbourg, as well as Paris, and the extended series of battles in and around Aachen in 1944. These were then compared to data on fighting in contrasting non-urban terrain in Western Europe in 1944-45.
The data appears to support a null hypothesis, that is, that the urban terrain had no significantly measurable influence on the outcome of battle.
The Effect of Urban Terrain on Casualties
Overall, any way the data is sectioned, the attacker casualties in the urban engagements are less than in the non-urban engagements and the casualty exchange ratio favors the attacker as well. Because of the selection of the data, there is some question whether these observations can be extended beyond this data, but it does not provide much support to the notion that urban combat is a more intense environment than non-urban combat.
The Effect of Urban Terrain on Advance Rates
It would appear that one of the primary effects of urban terrain is that it slows opposed advance rates. One can conclude that the average advance rate in urban combat should be one-half to one-third that of non-urban combat.
The Effect of Urban Terrain on Force Density
Overall, there is little evidence that combat operations in urban terrain result in a higher linear density of troops, although the data does seem to trend in that direction.
The Effect of Urban Terrain on Armor
Overall, it appears that armor losses in urban terrain are the same as, or lower than armor losses in non-urban terrain. And in some cases it appears that armor losses are significantly lower in urban than non-urban terrain.
The Effect of Urban Terrain on Force Ratios
Urban terrain did not significantly influence the force ratio required to achieve success or effectively conduct combat operations.
The Effect of Urban Terrain on Stress in Combat
Overall, it appears that urban terrain was no more stressful a combat environment during actual combat operations than was non-urban terrain.
The Effect of Urban Terrain on Logistics
Overall, the evidence appears to be that the expenditure of artillery ammunition in urban operations was not greater than that in non-urban operations. In the two cases where exact comparisons could be made, the average expenditure rates were about one-third to one-quarter the average expenditure rates expected for an attack posture in the European Theater of Operations as a whole.
The evidence regarding the expenditure of other types of ammunition is less conclusive, but again does not appear to be significantly greater than the expenditures in non-urban terrain. Expenditures of specialized ordnance may have been higher, but the total weight expended was a minor fraction of that for all of the ammunition expended.
There is no evidence that the expenditure of other consumable items (rations, water or POL) was significantly different in urban as opposed to non-urban combat.
The Effect of Urban Combat on Time Requirements
It was impossible to draw significant conclusions from the data set as a whole. However, in the five significant urban operations that were carefully studied, the maximum length of time required to secure the urban area was twelve days in the case of Aachen, followed by six days in the case of Brest. But the other operations all required little more than a day to complete (Cherbourg, Boulogne and Calais).
However, since it was found that advance rates in urban combat were significantly reduced, then it is obvious that these two effects (advance rates and time) are interrelated. It does appear that the primary impact of urban combat is to slow the tempo of operations.
This in turn leads to a hypothetical construct, where the reduced tempo of urban operations (reduced casualties, reduced opposed advance rates and increased time) compared to non-urban operations, results in two possible scenarios.
The first is if the urban area is bounded by non-urban terrain. In this case the urban area will tend to be enveloped during combat, since the pace of battle in the non-urban terrain is quicker. Thus, the urban battle becomes more a mopping-up operation, as it historically has usually been, rather than a full-fledged battle.
The alternate scenario is that created by an urban area that cannot be enveloped and must therefore be directly attacked. This may be caused by geography, as in a city on an island or peninsula, by operational requirements, as in the case of Cherbourg, Brest and the Channel Ports, or by political requirements, as in the case of Stalingrad, Suez City and Grozny.
Of course these last three cases are also those usually included as examples of combat in urban terrain that resulted in high casualty rates. However, all three of them had significant political requirements that influenced the nature, tempo and even the simple necessity of conducting the operation. And, in the case of Stalingrad and Suez City, significant geographical limitations effected the operations as well. These may well be better used to quantify the impact of political agendas on casualties, rather than to quantify the effects of urban terrain on casualties.
The effects of urban terrain at the operational level, and the effect of urban terrain on the tempo of operations, will be further addressed in Phase II of this study.
[Prussian military theorist, Carl von] Clausewitz expressed this: “Defense is the stronger form of combat.” It is possible to demonstrate by the qualitative comparison of many battles that Clausewitz is right and that posture has a multiplicative effect on the combat power of a military force that takes advantage of terrain and fortifications, whether hasty and rudimentary, or intricate and carefully prepared. There are many well-known examples of the need of an attacker for a preponderance of strength in order to carry the day against a well-placed and fortified defender. One has only to recall Thermopylae, the Alamo, Fredericksburg, Petersburg, and El Alamein to realize the advantage enjoyed by a defender with smaller forces, well placed, and well protected. [p. 2]
The advantages of fighting on the defensive and the benefits of cover and concealment in certain types of terrain have long been basic tenets in military thinking. Dupuy, however, considered defensive combat posture and defensive value of terrain not just to be additive, but combat power multipliers, or circumstantial variables of combat that when skillfully applied and exploited, the effects of which could increase the overall fighting capability of a military force.
The statement [that the defensive is the stronger form of combat] implies a comparison of relative strength. It is essentially scalar and thus ultimately quantitative. Clausewitz did not attempt to define the scale of his comparison. However, by following his conceptual approach it is possible to establish quantities for this comparison. Depending upon the extent to which the defender has had the time and capability to prepare for defensive combat, and depending also upon such considerations as the nature of the terrain which he is able to utilize for defense, my research tells me that the comparative strength of defense to offense can range from a factor with a minimum value of about 1.3 to maximum value of more than 3.0. [p. 26]
The values Dupuy established for posture and terrain based on historical combat experience were as follows:
For example, Dupuy calculated that mounting even a hasty defense in rolling, gentle terrain with some vegetation could increase a force’s combat power by more than 50%. This is a powerful effect, achievable without the addition of any extra combat capability.
It should be noted that these values are both descriptive, in terms of defining Dupuy’s theoretical conception of the circumstantial variables of combat, as well as factors specifically calculated for use in his combat models. Some of these factors have found their way into models and simulations produced by others and some U.S. military doctrinal publications, usually without attribution and shorn of explanatory context. (A good exploration of the relationship between the values Dupuy established for the circumstantial variables of combat and his combat models, and the pitfalls of applying them out of context can be found here.)
While the impact of terrain on combat is certainly an integral part of current U.S. Army thinking at all levels, and is constantly factored into combat planning and assessment, its doctrine does not explicitly acknowledge the classic Clausewitzian notion of a power disparity between the offense and defense. Nor are the effects of posture or terrain thought of as combat multipliers.
However, the Army does implicitly recognize the advantage of the defensive through its stubbornly persistent adherence to the so-called 3-1 rule of combat. Its version of this (which the U.S. Marine Corps also uses) is described in doctrinal publications as “historical minimum planning ratios,” which proscribe that a 3-1 advantage in numerical force ratio is necessary for an attacker to defeat a defender in a prepared or fortified position. Overcoming a defender in a hasty defense posture requires a 2.5-1 force ratio advantage. The force ratio advantages the Army considers necessary for decisive operations are even higher. While the 3-1 rule is a deeply problematic construct, the fact that is the only quantitative planning factor included in current doctrine reveals a healthy respect for the inherent power of the defensive.
Jeffrey H Michaels, a Senior Lecturer in Defence Studies at the British the Joint Services Command and Staff College, has published a detailed look at how Hackett and several senior NATO and diplomatic colleagues constructed the scenario portrayed in the book. Scenario construction is an important aspect of institutional war gaming. A war game will only be as useful if the assumptions that underpin it are valid. As Michaels points out,
Regrettably, far too many scenarios and models, whether developed by military organizations, political scientists, or fiction writers, tend to focus their attention on the battlefield and the clash of armies, navies, air forces, and especially their weapons systems. By contrast, the broader context of the war – the reasons why hostilities erupted, the political and military objectives, the limits placed on military action, and so on – are given much less serious attention, often because they are viewed by the script-writers as a distraction from the main activity that occurs on the battlefield.
Modelers and war gamers always need to keep in mind the fundamental importance of context in designing their simulations.
It is quite easy to project how one weapon system might fare against another, but taken out of a broader strategic context, such a projection is practically meaningless (apart from its marketing value), or worse, misleading. In this sense, even if less entertaining or exciting, the degree of realism of the political aspects of the scenario, particularly policymakers’ rationality and cost-benefit calculus, and the key decisions that are taken about going to war, the objectives being sought, the limits placed on military action, and the willingness to incur the risks of escalation, should receive more critical attention than the purely battlefield dimensions of the future conflict.
These are crucially important points to consider when deciding how to asses the outcomes of hypothetical scenarios.
This is like saying, “A team can’t score in football unless it has the ball.” Although subsequent verities stress the strength, value, and importance of defense, this should not obscure the essentiality of offensive action to ultimate combat success. Even in instances where a defensive strategy might conceivably assure a favorable war outcome—as was the case of the British against Napoleon, and as the Confederacy attempted in the American Civil War—selective employment of offensive tactics and operations is required if the strategic defender is to have any chance of final victory. [pp. 1-2]
Only offensive action achieves decisive results. Offensive action permits the commander to exploit the initiative and impose his will on the enemy. The defensive may be forced on the commander, but it should be deliberately adopted only as a temporary expedient while awaiting an opportunity for offensive action or for the purpose of economizing forces on a front where a decision is not sought. Even on the defensive the commander seeks every opportunity to seize the initiative and achieve decisive results by offensive action. [Original emphasis]
Interestingly enough, the offensive no longer retains its primary place in current Army doctrinal thought. The Army consigned its list of the principles of war to an appendix in the 2008 edition of FM 3-0 Operations and omitted them entirely from the 2017 revision. As the current edition of FM 3-0 Operations lays it out, the offensive is now placed on the same par as the defensive and stability operations:
Unified land operations are simultaneous offensive, defensive, and stability or defense support of civil authorities’ tasks to seize, retain, and exploit the initiative to shape the operational environment, prevent conflict, consolidate gains, and win our Nation’s wars as part of unified action (ADRP 3-0)…
At the heart of the Army’s operational concept is decisive action. Decisive action is the continuous, simultaneous combinations of offensive, defensive, and stability or defense support of civil authorities tasks (ADRP 3-0). During large-scale combat operations, commanders describe the combinations of offensive, defensive, and stability tasks in the concept of operations. As a single, unifying idea, decisive action provides direction for an entire operation. [p. I-16; original emphasis]
It is perhaps too easy to read too much into this change in emphasis. On the very next page, FM 3-0 describes offensive “tasks” thusly:
Offensive tasks are conducted to defeat and destroy enemy forces and seize terrain, resources, and population centers. Offensive tasks impose the commander’s will on the enemy. The offense is the most direct and sure means of seizing and exploiting the initiative to gain physical and cognitive advantages over an enemy. In the offense, the decisive operation is a sudden, shattering action that capitalizes on speed, surprise, and shock effect to achieve the operation’s purpose. If that operation does not destroy or defeat the enemy, operations continue until enemy forces disintegrate or retreat so they no longer pose a threat. Executing offensive tasks compels an enemy to react, creating or revealing additional weaknesses that an attacking force can exploit. [p. I-17]
The change in emphasis likely reflects recent U.S. military experience where decisive action has not yielded much in the way of decisive outcomes, as is mentioned in FM 3-0’s introduction. Joint force offensives in 2001 and 2003 “achieved rapid initial military success but no enduring political outcome, resulting in protracted counterinsurgency campaigns.” The Army now anticipates a future operating environment where joint forces can expect to “work together and with unified action partners to successfully prosecute operations short of conflict, prevail in large-scale combat operations, and consolidate gains to win enduring strategic outcomes” that are not necessarily predicated on offensive action alone. We may have to wait for the next edition of FM 3-0 to see if the Army has drawn valid conclusions from the recent past or not.
[This post was originally published on 3 April 2017.]
Displayed across the top of my book is the phrase “Largest Tank Battle in History.” Apparently some people dispute that.
What they put forth as the largest tank battle in history is the Battle of Brody in 23-30 June 1941. This battle occurred right at the start of the German invasion of the Soviet Union and consisted of two German corps attacking five Soviet corps in what is now Ukraine. This rather confused affair pitted between 750 to 1,000 German tanks against 3,500 to 5,000 Soviet tanks. Only 3,000 Soviet tanks made it to the battlefield according to Glantz (see video at 16:00). The German won with losses of around a 100 to 200 tanks. Sources vary on this, and I have not taken the time to sort this out (so many battles, so little time). So, total tanks involved are from 3,750 to up to 6,000, with the lower figure appearing to be more correct.
Now, is this really a larger tank battle than the Battle of Kursk? My book covers only the southern part of the German attack that started on 4 July and ended 17 July. This offensive involved five German corps (including three Panzer corps consisting of nine panzer and panzer grenadier divisions) and they faced seven Soviet Armies (including two tank armies and a total of ten tank and mechanized corps).
My tank counts for the southern attack staring 4 July 1943 was 1,707 German tanks (1,709 depending if you count the two Panthers that caught fire on the move up there). The Soviets at 4 July in the all formations that would eventually get involved has 2,775 tanks with 1,664 tanks in the Voronezh Front at the start of the battle. Our count of total committed tanks is slightly higher, 1,749 German and 2,978 Soviet. This includes tanks that were added during the two weeks of battle and mysterious adjustments to strength figures that we cannot otherwise explain. This is 4,482 or 4,727 tanks. So depending on which Battle of Brody figures being used, and whether all the Soviet tanks were indeed ready-for-action and committed to the battle, then the Battle of Brody might be larger than the attack in the southern part of the Kursk salient. On the other hand, it probably is not.
But, this was just one part of the Battle of Kursk. To the north was the German attack from the Orel salient that was about two-thirds the size of the attack in the south. It consisted of the Ninth Army with five corps and six German panzer divisions. This offensive fizzled at the Battle of Ponyiri on 12 July.
The third part to the Battle of Kursk began on 12 July the Western and Bryansk Fronts launched an offensive on the north side of the Orel salient. A Soviet Front is equivalent to an army group and this attack initially consisted of five armies and included four Soviet tank corps. This was a major attack that added additional forces as it developed and went on until 23 August.
The final part of the Battle of Kursk was the counter-offensive in the south by Voronezh, Southwestern and Steppe Fronts that started on 3 August, took Kharkov and continued until 23 August. The Soviet forces involved here were larger than the forces involved in the original defensive effort, with the Voronezh Front now consisting of eight armies, the Steppe Front consisting of three armies, and there being one army contributed by the Southwestern Front to this attack.
The losses in these battles were certainly more significant for the Germans than at the Battle of Brody. For example, in the southern offensive by our count the Germans lost 1,536 tanks destroyed, damaged or broken down. The Soviets lost 2,471 tanks destroyed, damaged or broken down. This compares to 100-200 German tanks lost at Brody and the Soviet tank losses are even more nebulous, but the figure of 2,648 has been thrown out there.
So, total tanks involved in the German offensive in the south were 4,482 or 4,727 and this was just one of four parts of the Battle of Kursk. Losses were higher than for Brody (and much higher for the Germans). Obviously, the Battle of Kursk was a larger tank battle than the Battle of Brody.
What some people are comparing the Battle of Brody to is the Battle of Prokhorovka. This was a one- to five-day event during the German offensive in the south that included the German SS Panzer Corps and in some people’s reckoning, all of the III Panzer Corps and the 11th Panzer Division from the XLVIII Panzer Corps. So, the Battle of Brody may well be a larger tank battle than the Battle of Prokhorovka, but it was not a larger tank battle than the Battle of Kursk. I guess it depends all in how you define the battles.
After discussing with Chris the series of recent posts on the subject of breakpoints, it seemed appropriate to provide a better definition of exactly what a breakpoint is.
Dorothy Kneeland Clark was the first to define the notion of a breakpoint in her study, Casualties as a Measure of the Loss of Combat Effectiveness of an Infantry Battalion (Operations Research Office, The Johns Hopkins University: Baltimore, 1954). She found it was not quite as clear-cut as it seemed and the working definition she arrived at was based on discussions and the specific combat outcomes she found in her data set [pp 9-12].
DETERMINATION OF BREAKPOINT
The following definitions were developed out of many discussions. A unit is considered to have lost its combat effectiveness when it is unable to carry out its mission. The onset of this inability constitutes a breakpoint. A unit’s mission is the objective assigned in the current operations order or any other instructional directive, written or verbal. The objective may be, for example, to attack in order to take certain positions, or to defend certain positions.
How does one determine when a unit is unable to carry out its mission? The obvious indication is a change in operational directive: the unit is ordered to stop short of its original goal, to hold instead of attack, to withdraw instead of hold. But one or more extraneous elements may cause the issue of such orders:
(1) Some other unit taking part in the operation may have lost its combat effectiveness, and its predicament may force changes, in the tactical plan. For example the inability of one infantry battalion to take a hill may require that the two adjoining battalions be stopped to prevent exposing their flanks by advancing beyond it.
(2) A unit may have been assigned an objective on the basis of a G-2 estimate of enemy weakness which, as the action proceeds, proves to have been over-optimistic. The operations plan may, therefore, be revised before the unit has carried out its orders to the point of losing combat effectiveness.
(3) The commanding officer, for reasons quite apart from the tactical attrition, may change his operations plan. For instance, General Ridgway in May 1951 was obliged to cancel his plans for a major offensive north of the 38th parallel in Korea in obedience to top level orders dictated by political considerations.
(4) Even if the supposed combat effectiveness of the unit is the determining factor in the issuance of a revised operations order, a serious difficulty in evaluating the situation remains. The commanding officer’s decision is necessarily made on the basis of information available to him plus his estimate of his unit’s capacities. Either or both of these bases may be faulty. The order may belatedly recognize a collapse which has in factor occurred hours earlier, or a commanding officer may withdraw a unit which could hold for a much longer time.
It was usually not hard to discover when changes in orders resulted from conditions such as the first three listed above, but it proved extremely difficult to distinguish between revised orders based on a correct appraisal of the unit’s combat effectiveness and those issued in error. It was concluded that the formal order for a change in mission cannot be taken as a definitive indication of the breakpoint of a unit. It seemed necessary to go one step farther and search the records to learn what a given battalion did regardless of provisions in formal orders…
CATEGORIES OF BREAKPOINTS SELECTED
In the engagements studied the following categories of breakpoint were finally selected:
Category of Breakpoint
No. Analyzed
I. Attack [Symbol] rapid reorganization [Symbol] attack
9
II. Attack [Symbol] defense (no longer able to attack without a few days of recuperation and reinforcement
21
III. Defense [Symbol] withdrawal by order to a secondary line
13
IV. Defense [Symbol] collapse
5
Disorganization and panic were taken as unquestionable evidence of loss of combat effectiveness. It appeared, however, that there were distinct degrees of magnitude in these experiences. In addition to the expected breakpoints at attack [Symbol] defense and defense [Symbol] collapse, a further category, I, seemed to be indicated to include situations in which an attacking battalion was ‘pinned down” or forced to withdraw in partial disorder but was able to reorganize in 4 to 24 hours and continue attacking successfully.
Category II includes (a) situations in which an attacking battalion was ordered into the defensive after severe fighting or temporary panic; (b) situations in which a battalion, after attacking successfully, failed to gain ground although still attempting to advance and was finally ordered into defense, the breakpoint being taken as occurring at the end of successful advance. In other words, the evident inability of the unit to fulfill its mission was used as the criterion for the breakpoint whether orders did or did not recognize its inability. Battalions after experiencing such a breakpoint might be able to recuperate in a few days to the point of renewing successful attack or might be able to continue for some time in defense.
The sample of breakpoints coming under category IV, defense [Symbol] collapse, proved to be very small (5) and unduly weighted in that four of the examples came from the same engagement. It was, therefore, discarded as probably not representative of the universe of category IV breakpoints,* and another category (III) was added: situations in which battalions on the defense were ordered withdrawn to a quieter sector. Because only those instances were included in which the withdrawal orders appeared to have been dictated by the condition of the unit itself, it is believed that casualty levels for this category can be regarded as but slightly lower than those associated with defense [Symbol] collapse.
In both categories II and III, “‘defense” represents an active situation in which the enemy is attacking aggressively.
* It had been expected that breakpoints in this category would be associated with very high losses. Such did not prove to be the case. In whatever way the data were approached, most of the casualty averages were only slightly higher than those associated with category II (attack [Symbol] defense), although the spread in data was wider. It is believed that factors other than casualties, such as bad weather, difficult terrain, and heavy enemy artillery fire undoubtedly played major roles in bringing about the collapse in the four units taking part in the same engagement. Furthermore, the casualty figures for the four units themselves is in question because, as the situation deteriorated, many of the men developed severe cases of trench foot and combat exhaustion, but were not evacuated, as they would have been in a less desperate situation, and did not appear in the casualty records until they had made their way to the rear after their units had collapsed.
In 1987-1988, Trevor Dupuy and colleagues at Data Memory Systems, Inc. (DMSi), Janice Fain, Rich Anderson, Gay Hammerman, and Chuck Hawkins sought to create a broader, more generally applicable definition for breakpoints for the study, Forced Changes of Combat Posture (DMSi, Fairfax, VA, 1988) [pp. I-2-3]
The combat posture of a military force is the immediate intention of its commander and troops toward the opposing enemy force, together with the preparations and deployment to carry out that intention. The chief combat postures are attack, defend, delay, and withdraw.
A change in combat posture (or posture change) is a shift from one posture to another, as, for example, from defend to attack or defend to withdraw. A posture change can be either voluntary or forced.
A forced posture change (FPC) is a change in combat posture by a military unit that is brought about, directly or indirectly, by enemy action. Forced posture changes are characteristically and almost always changes to a less aggressive posture. The most usual FPCs are from attack to defend and from defend to withdraw (or retrograde movement). A change from withdraw to combat ineffectiveness is also possible.
Breakpoint is a term sometimes used as synonymous with forced posture change, and sometimes used to mean the collapse of a unit into ineffectiveness or rout. The latter meaning is probably more common in general usage, while forced posture change is the more precise term for the subject of this study. However, for brevity and convenience, and because this study has been known informally since its inception as the “Breakpoints” study, the term breakpoint is sometimes used in this report. When it is used, it is synonymous with forced posture change.
Hopefully this will help clarify the previous discussions of breakpoints on the blog.
One of the least studied aspects of combat is battle termination. Why do units in combat stop attacking or defending? Shifts in combat posture (attack, defend, delay, withdrawal) are usually voluntary, directed by a commander, but they can also be involuntary, as a result of direct or indirect enemy action. Why do involuntary changes in combat posture, known as breakpoints, occur?
As Chris pointed out in a previous post, the topic of breakpoints has only been addressed by two known studies since 1954. Most existing military combat models and wargames address breakpoints in at least a cursory way, usually through some calculation based on personnel casualties. Both of the breakpoints studies suggest that involuntary changes in posture are seldom related to casualties alone, however.
Current U.S. Army doctrine addresses changes in combat posture through discussions of culmination points in the attack, and transitions from attack to defense, defense to counterattack, and defense to retrograde. But these all pertain to voluntary changes, not breakpoints.
Army doctrinal literature has little to say about breakpoints, either in the context of friendly forces or potential enemy combatants. The little it does say relates to the effects of fire on enemy forces and is based on personnel and material attrition.
According to ADRP 1-02 Terms and Military Symbols, an enemy combat unit is considered suppressed after suffering 3% personnel casualties or material losses, neutralized by 10% losses, and destroyed upon sustaining 30% losses. The sources and methodology for deriving these figures is unknown, although these specific terms and numbers have been a part of Army doctrine for decades.
The joint U.S. Army and U.S. Marine Corps vision of future land combat foresees battlefields that are highly lethal and demanding on human endurance. How will such a future operational environment affect combat performance? Past experience undoubtedly offers useful insights but there seems to be little interest in seeking out such knowledge.
The Dupuy Air Campaign Model
by Col. Joseph A. Bulger, Jr., USAF, Ret.
The Dupuy Institute, as part of the DACM [Dupuy Air Campaign Model], created a draft model in a spreadsheet format to show how such a model would calculate attrition. Below are the actual printouts of the “interim methodology demonstration,” which shows the types of inputs, outputs, and equations used for the DACM. The spreadsheet was created by Col. Bulger, while many of the formulae were the work of Robert Shaw.