Tag Analysis

Breakpoints in U.S. Army Doctrine

U.S. Army prisoners of war captured by German forces during the Battle of the Bulge in 1944. [Wikipedia]

One of the least studied aspects of combat is battle termination. Why do units in combat stop attacking or defending? Shifts in combat posture (attack, defend, delay, withdrawal) are usually voluntary, directed by a commander, but they can also be involuntary, as a result of direct or indirect enemy action. Why do involuntary changes in combat posture, known as breakpoints, occur?

As Chris pointed out in a previous post, the topic of breakpoints has only been addressed by two known studies since 1954. Most existing military combat models and wargames address breakpoints in at least a cursory way, usually through some calculation based on personnel casualties. Both of the breakpoints studies suggest that involuntary changes in posture are seldom related to casualties alone, however.

Current U.S. Army doctrine addresses changes in combat posture through discussions of culmination points in the attack, and transitions from attack to defense, defense to counterattack, and defense to retrograde. But these all pertain to voluntary changes, not breakpoints.

Army doctrinal literature has little to say about breakpoints, either in the context of friendly forces or potential enemy combatants. The little it does say relates to the effects of fire on enemy forces and is based on personnel and material attrition.

According to ADRP 1-02 Terms and Military Symbols, an enemy combat unit is considered suppressed after suffering 3% personnel casualties or material losses, neutralized by 10% losses, and destroyed upon sustaining 30% losses. The sources and methodology for deriving these figures is unknown, although these specific terms and numbers have been a part of Army doctrine for decades.

The joint U.S. Army and U.S. Marine Corps vision of future land combat foresees battlefields that are highly lethal and demanding on human endurance. How will such a future operational environment affect combat performance? Past experience undoubtedly offers useful insights but there seems to be little interest in seeking out such knowledge.

Trevor Dupuy criticized the U.S. military in the 1980s for its lack of understanding of the phenomenon of suppression and other effects of fire on the battlefield, and its seeming disinterest in studying it. Not much appears to have changed since then.

Abstraction and Aggregation in Wargame Modeling

[IPMS/USA Reviews]

“All models are wrong, some models are useful.” – George Box

Models, no matter what their subjects, must always be an imperfect copy of the original. The term “model” inherently has this connotation. If the subject is exact and precise, then it is a duplicate, a replica, a clone, or a copy, but not a “model.” The most common dimension to be compromised is generally size, or more literally the three spatial dimensions of length, width and height. A good example of this would be a scale model airplane, generally available in several ratios from the original, such as 1/144, 1/72 or 1/48 (which are interestingly all factors of 12 … there are also 1/100 for the more decimal-minded). These mean that the model airplane at 1/72 scale would be 72 times smaller … take the length, width and height measurements of the real item, and divide by 72 to get the model’s value.

If we take the real item’s weight and divide by 72, we would not expect our model to weight 72 times less! Not unless the same or similar materials would be used, certainly. Generally, the model has a different purpose than replicating the subject’s functionality. It is helping to model the subject’s qualities, or to mimic them in some useful way. In the case of the 1/72 plastic model airplane of the F-15J fighter, this might be replicating the sight of a real F-15J, to satisfy the desire of the youth to look at the F-15J and to imagine themselves taking flight. Or it might be for pilots at a flight school to mimic air combat with models instead of ha

The model aircraft is a simple physical object; once built, it does not change over time (unless you want to count dropping it and breaking it…). A real F-15J, however, is a dynamic physical object, which changes considerably over the course of its normal operation. It is loaded with fuel, ordnance, both of which have a huge effect on its weight, and thus its performance characteristics. Also, it may be occupied by different crew members, whose experience and skills may vary considerably. These qualities of the unit need to be taken into account, if the purpose of the model is to represent the aircraft. The classic example of this is a flight envelope model of an F-15A/C:

[Quora]

This flight envelope itself is a model, it represents the flight characteristics of the F-15 using two primary quantitative axes – altitude and speed (in numbers of mach), and also throttle setting. Perhaps the most interesting thing about this is the realization than an F-15 slows down as it descends. Are these particular qualities of an F-15 required to model air combat involving such and aircraft?

How to Apply This Modeling Process to a Wargame?

The purpose of the war game is to model or represent the possible outcome of a real combat situation, played forward in the model at whatever pace and scale the designer has intended.

As mentioned previously, my colleague and I are playing Asian Fleet, a war game that covers several types of naval combat, including those involving air units, surface units and submarine units. This was published in 2007, and updated in 2010. We’ve selected a scenario that has only air units on either side. The premise of this scenario is quite simple:

The Chinese air force, in trying to prevent the United States from intervening in a Taiwan invasion, will carry out an attack on the SDF as well as the US military base on Okinawa. Forces around Shanghai consisting of state-of-the-art fighter bombers and long-range attack aircraft have been placed for the invasion of Taiwan, and an attack on Okinawa would be carried out with a portion of these forces. [Asian Fleet Scenario Book]

Of course, this game is a model of reality. The infinite geospatial and temporal possibilities of space-time which is so familiar to us has been replaced by highly aggregated discreet buckets, such as turns that may last for a day, or eight hours. Latitude, longitude and altitude are replaced with a two-dimensional hexagonal “honey comb” surface. Hence, distance is no longer computed in miles or meters, but rather in “hexes”, each of which is about 50 nautical miles. Aircraft are effectively aloft, or on the ground, although a “high mission profile” will provide endurance benefits. Submarines are considered underwater, or may use “deep mode” attempting to hide from sonar searches.

Maneuver units are represented by “counters” or virtual chits to be moved about the map as play progresses. Their level of aggregation varies from large and powerful ships and subs represented individually, to smaller surface units and weaker subs grouped and represented by a single counter (a “flotilla”), to squadrons or regiments of aircraft represented by a single counter. Depending upon the nation and the military branch, this may be a few as 3-5 aircraft in a maritime patrol aircraft (MPA) detachment (“recon” in this game), to roughly 10-12 aircraft in a bomber unit, to 24 or even 72 aircraft in a fighter unit (“interceptor” in this game).

Enough Theory, What Happened?!

The Chinese Air Force mobilized their H6H bomber, escorted by large numbers of Flankers (J11 and Su-30MK2 fighters from the Shanghai area, and headed East towards Okinawa. The US Air Force F-15Cs supported by airborne warning and control system (AWACS) detected this inbound force and delayed engagement until their Japanese F-15J unit on combat air patrol (CAP) could support them, and then engaged the Chinese force about 50 miles from the AWACS orbits. In this game, air combat is broken down into two phases, long-range air to air (LRAA) combat (aka beyond visual range, BVR), and “regular” air combat, or within visual range (WVR) combat.

In BVR combat, only units marked as equipped with BVR capability may attack:

  • 2 x F-15C units have a factor of 32; scoring a hit in 5 out of 10 cases, or roughly 50%.
  • Su-30MK2 unit has a factor of 16; scoring a hit in 4 out of 10 cases, ~40%.

To these numbers a modifier of +2 exists when the attacker is supported by AWACS, so the odds to score a hit increase to roughly 70% for the F-15Cs … but in our example they miss, and the Chinese shot misses as well. Thus, the combat proceeds to WVR.

In WVR combat, each opposing side sums their aerial combat factors:

  • 2 x F-15C (32) + F-15J (13) = 45
  • Su-30MK2 (15) + J11 (13) + H6H (1) = 29

These two numbers are then expressed as a ratio, attacker-to-defender (45:29), and rounded down in favor of the defender (1:1), and then a ten-sided-die (d10) is rolled to consult the Air-to-Air Combat Results Table, on the “CAP/AWACS Interception” line. The die was rolled, and a result of “0/0r” was achieved, which basically says that neither side takes losses, but the defender is turned back from the mission (“r” being code for “return to base”). Given the +2 modifier for the AWACS, the worst outcome for the Allies would be a mutual return to base result (“0r/0r”). The best outcome would be inflicting two “steps” of damage, and sending the rest home (“0/2r”). A step of loss is about one half of an air unit, represented by flipping over the counter or chit, and operating with the combat factors at about half strength.

To sum this up, as the Allied commander, my conclusion was that the Americans were hung-over or asleep for this engagement.

I am encouraged by some similarities between this game and the fantastic detail that TDI has just posted about the DACM model, here and here. Thus, I plan to not only dissect this Asian Fleet game (VGAF), but also go a gap analysis between VGAF and DACM.

The Dupuy Air Campaign Model (DACM)

[The article below is reprinted from the April 1997 edition of The International TNDM Newsletter. A description of the TDI Air Model Historical Data Study can be found here.]

The Dupuy Air Campaign Model
by Col. Joseph A. Bulger, Jr., USAF, Ret.

The Dupuy Institute, as part of the DACM [Dupuy Air Campaign Model], created a draft model in a spreadsheet format to show how such a model would calculate attrition. Below are the actual printouts of the “interim methodology demonstration,” which shows the types of inputs, outputs, and equations used for the DACM. The spreadsheet was created by Col. Bulger, while many of the formulae were the work of Robert Shaw.

The Dupuy Institute Air Model Historical Data Study

British Air Ministry aerial combat diagram that sought to explain how the RAF had fought off the Luftwaffe. [World War II Today]

[The article below is reprinted from the April 1997 edition of The International TNDM Newsletter.]

Air Model Historical Data Study
by Col. Joseph A. Bulger, Jr., USAF, Ret

The Air Model Historical Study (AMHS) was designed to lead to the development of an air campaign model for use by the Air Command and Staff College (ACSC). This model, never completed, became known as the Dupuy Air Campaign Model (DACM). It was a team effort led by Trevor N. Dupuy and included the active participation of Lt. Col. Joseph Bulger, Gen. Nicholas Krawciw, Chris Lawrence, Dave Bongard, Robert Schmaltz, Robert Shaw, Dr. James Taylor, John Kettelle, Dr. George Daoust and Louis Zocchi, among others. After Dupuy’s death, I took over as the project manager.

At the first meeting of the team Dupuy assembled for the study, it became clear that this effort would be a serious challenge. In his own style, Dupuy was careful to provide essential guidance while, at the same time, cultivating a broad investigative approach to the unique demands of modeling for air combat. It would have been no surprise if the initial guidance established a focus on the analytical approach, level of aggregation, and overall philosophy of the QJM [Quantified Judgement Model] and TNDM [Tactical Numerical Deterministic Model]. It was clear that Trevor had no intention of steering the study into an air combat modeling methodology based directly on QJM/TNDM. To the contrary, he insisted on a rigorous derivation of the factors that would permit the final choice of model methodology.

At the time of Dupuy’s death in June 1995, the Air Model Historical Data Study had reached a point where a major decision was needed. The early months of the study had been devoted to developing a consensus among the TDI team members with respect to the factors that needed to be included in the model. The discussions tended to highlight three areas of particular interest—factors that had been included in models currently in use, the limitations of these models, and the need for new factors (and relationships) peculiar to the properties and dynamics of the air campaign. Team members formulated a family of relationships and factors, but the model architecture itself was not investigated beyond the surface considerations.

Despite substantial contributions from team members, including analytical demonstrations of selected factors and air combat relationships, no consensus had been achieved. On the contrary, there was a growing sense of need to abandon traditional modeling approaches in favor of a new application of the “Dupuy Method” based on a solid body of air combat data from WWII.

The Dupuy approach to modeling land combat relied heavily on the ratio of force strengths (largely determined by firepower as modified by other factors). After almost a year of investigations by the AMHDS team, it was beginning to appear that air combat differed in a fundamental way from ground combat. The essence of the difference is that in air combat, the outcome of the maneuver battle for platform position must be determined before the firepower relationships may be brought to bear on the battle outcome.

At the time of Dupuy’s death, it was apparent that if the study contract was to yield a meaningful product, an immediate choice of analysis thrust was required. Shortly prior to Dupuy’s death, I and other members of the TDI team recommended that we adopt the overall approach, level of aggregation, and analytical complexity that had characterized Dupuy’s models of land combat. We also agreed on the time-sequenced predominance of the maneuver phase of air combat. When I was asked to take the analytical lead for the contact in Dupuy’s absence, I was reasonably confident that there was overall agreement.

In view of the time available to prepare a deliverable product, it was decided to prepare a model using the air combat data we had been evaluating up to that point—June 1995. Fortunately, Robert Shaw had developed a set of preliminary analysis relationships that could be used in an initial assessment of the maneuver/firepower relationship. In view of the analytical, logistic, contractual, and time factors discussed, we decided to complete the contract effort based on the following analytical thrust:

  1. The contract deliverable would be based on the maneuver/firepower analysis approach as currently formulated in Robert Shaw’s performance equations;
  2. A spreadsheet formulation of outcomes for selected (Battle of Britain) engagements would be presented to the customer in August 1995;
  3. To the extent practical, a working model would be provided to the customer with suggestions for further development.

During the following six weeks, the demonstration model was constructed. The model (programmed for a Lotus 1-2-3 style spreadsheet formulation) was developed, mechanized, and demonstrated to ACSC in August 1995. The final report was delivered in September of 1995.

The working model demonstrated to ACSC in August 1995 suggests the following observations:

  • A substantial contribution to the understanding of air combat modeling has been achieved.
  • While relationships developed in the Dupuy Air Combat Model (DACM) are not fully mature, they are analytically significant.
  • The approach embodied in DACM derives its authenticity from the famous “Dupuy Method” thus ensuring its strong correlations with actual combat data.
  • Although demonstrated only for air combat in the Battle of Britain, the methodology is fully capable of incorporating modem technology contributions to sensor, command and control, and firepower performance.
  • The knowledge base, fundamental performance relationships, and methodology contributions embodied in DACM are worthy of further exploration. They await only the expression of interest and a relatively modest investment to extend the analysis methodology into modem air combat and the engagements anticipated for the 21st Century.

One final observation seems appropriate. The DACM demonstration provided to ACSC in August 1995 should not be dismissed as a perhaps interesting, but largely simplistic approach to air combat modeling. It is a significant contribution to the understanding of air combat relationships that will prevail in the 21st Century. The Dupuy Institute is convinced that further development of DACM makes eminent good sense. An exploitation of the maneuver and firepower relationships already demonstrated in DACM will provide a valid basis for modeling air combat with modern technology sensors, control mechanisms, and weapons. It is appropriate to include the Dupuy name in the title of this latest in a series of distinguished combat models. Trevor would be pleased.

Assessing The Assessments Of The Military Balance In The China Seas

“If we maintain our faith in God, love of freedom, and superior global airpower, the future [of the US] looks good.” — U.S. Air Force General Curtis E. LeMay (Commander, U.S. Strategic Command, 1948-1957)

Curtis LeMay was involved in the formation of RAND Corporation after World War II. RAND created several models to measure the dynamics of the US-China military balance over time. Since 1996, this has been computed for two scenarios, differing by range from mainland China: one over Taiwan and the other over the Spratly Islands. The results of the model results for selected years can be seen in the graphic below.

The capabilities listed in the RAND study are interesting, notable in that the air superiority category, rough parity exists as of 2017. Also, the ability to attack air bases has given an advantage to the Chinese forces.

Investigating the methodology used does not yield any precise quantitative modeling examples, as would be expected in a rigorous academic effort, although there is some mention of statistics, simulation and historical examples.

The analysis presented here necessarily simplifies a great number of conflict characteristics. The emphasis throughout is on developing and assessing metrics in each area that provide a sense of the level of difficulty faced by each side in achieving its objectives. Apart from practical limitations, selectivity is driven largely by the desire to make the work transparent and replicable. Moreover, given the complexities and uncertainties in modern warfare, one could make the case that it is better to capture a handful of important dynamics than to present the illusion of comprehensiveness and precision. All that said, the analysis is grounded in recognized conclusions from a variety of historical sources on modern warfare, from the air war over Korea and Vietnam to the naval conflict in the Falklands and SAM hunting in Kosovo and Iraq. [Emphasis added].

We coded most of the scorecards (nine out of ten) using a five-color stoplight scheme to denote major or minor U.S. advantage, a competitive situation, or major or minor Chinese advantage. Advantage, in this case, means that one side is able to achieve its primary objectives in an operationally relevant time frame while the other side would have trouble in doing so. [Footnote] For example, even if the U.S. military could clear the skies of Chinese escort fighters with minimal friendly losses, the air superiority scorecard could be coded as “Chinese advantage” if the United States cannot prevail while the invasion hangs in the balance. If U.S. forces cannot move on to focus on destroying attacking strike and bomber aircraft, they cannot contribute to the larger mission of protecting Taiwan.

All of the dynamic modeling methodology (which involved a mix of statistical analysis, Monte Carlo simulation, and modified Lanchester equations) is publicly available and widely used by specialists at U.S. and foreign civilian and military universities.” [Emphasis added].

As TDI has contended before, the problem with using Lanchester’s equations is that, despite numerous efforts, no one has been able to demonstrate that they accurately represent real-world combat. So, even with statistics and simulation, how good are the results if they have relied on factors or force ratios with no relation to actual combat?

What about new capabilities?

As previously posted, the Kratos Mako Unmanned Combat Aerial Vehicle (UCAV), marketed as the “unmanned wingman,” has recently been cleared for export by the U.S. State Department. This vehicle is specifically oriented towards air-to-air combat, is stated to have unparalleled maneuverability, as it need not abide by limits imposed by human physiology. The Mako “offers fighter-like performance and is designed to function as a wingman to manned aircraft, as a force multiplier in contested airspace, or to be deployed independently or in groups of UASs. It is capable of carrying both weapons and sensor systems.” In addition, the Mako has the capability to be launched independently of a runway, as illustrated below. The price for these vehicles is three million each, dropping to two million each for an order of at least 100 units. Assuming a cost of $95 million for an F-35A, we can imagine a hypothetical combat scenario pitting two F-35As up against 100 of these Mako UCAVs in a drone swarm; a great example of the famous phrase, quantity has a quality all its own.

A battery of Kratos Aerial Target drone ready for take off. One of the advantages of the low-cost Kratos drones are their ability to get into the air quickly. [Kratos Defense]

How to evaluate the effects of these possible UCAV drone swarms?

In building up towards the analysis of all of these capabilities in the full theater, campaign level conflict, some supplemental wargaming may be useful. One game that takes a good shot at modeling these dynamics is Asian Fleet.  This is a part of the venerable Fleet Series, published by Victory Games, designed by Joseph Balkoski to model modern (that is Cold War) naval combat. This game system has been extended in recent years, originally by Command Magazine Japan, and then later by Technical Term Gaming Company.

Screenshot of Asian Fleet module by Bryan Taylor [vassalengine.org]

More to follow on how this game transpires!

‘Love’s Tables’: U.S. War Department Casualty Estimation in World War II

The same friend of TDI who asked about ‘Evett’s Rates,” the British casualty estimation methodology during World War II, also mentioned that the work of Albert G. Love III was now available on-line. Rick Atkinson also referenced “Love’s Tables” in The Guns At Last Light.

In 1931, Lieutenant Colonel (later Brigadier General) Love, then a Medical Corps physician in the U.S. Army Medical Field Services School, published a study of American casualty data in the recent Great War, titled “War Casualties.”[1] This study was likely the source for tables used for casualty estimation by the U.S. Army through 1944.[2]

Love, who had no advanced math or statistical training, undertook his study with the support of the Army Surgeon General, Merritte W. Ireland, and initial assistance from Dr. Lowell J. Reed, a professor of biostatistics at John Hopkins University. Love’s posting in the Surgeon General’s Office afforded him access to an array of casualty data collected from the records of the American Expeditionary Forces in France, as well as data from annual Surgeon General reports dating back to 1819, the official medical history of the U.S. Civil War, and U.S. general population statistics.

Love’s research was likely the basis for rate tables for calculating casualties that first appeared in the 1932 edition of the War Department’s Staff Officer’s Field Manual.[3]

Battle Casualties, including Killed, in Percent of Unit Strength, Staff Officer’s Field Manual (1932).

The 1932 Staff Officer’s Field Manual estimation methodology reflected Love’s sophisticated understanding of the factors influencing combat casualty rates. It showed that both the resistance and combat strength (and all of the factors that comprised it) of the enemy, as well as the equipment and state of training and discipline of the friendly troops had to be taken into consideration. The text accompanying the tables pointed out that loss rates in small units could be quite high and variable over time, and that larger formations took fewer casualties as a fraction of overall strength, and that their rates tended to become more constant over time. Casualties were not distributed evenly, but concentrated most heavily among the combat arms, and in the front-line infantry in particular. Attackers usually suffered higher loss rates than defenders. Other factors to be accounted for included the character of the terrain, the relative amount of artillery on each side, and the employment of gas.

The 1941 iteration of the Staff Officer’s Field Manual, now designated Field Manual (FM) 101-10[4], provided two methods for estimating battle casualties. It included the original 1932 Battle Casualties table, but the associated text no longer included the section outlining factors to be considered in calculating loss rates. This passage was moved to a note appended to a new table showing the distribution of casualties among the combat arms.

Rather confusingly, FM 101-10 (1941) presented a second table, Estimated Daily Losses in Campaign of Personnel, Dead and Evacuated, Per 1,000 of Actual Strength. It included rates for front line regiments and divisions, corps and army units, reserves, and attached cavalry. The rates were broken down by posture and tactical mission.

Estimated Daily Losses in Campaign of Personnel, Dead and Evacuated, Per 1,000 of Actual Strength, FM 101-10 (1941)

The source for this table is unknown, nor the method by which it was derived. No explanatory text accompanied it, but a footnote stated that “this table is intended primarily for use in school work and in field exercises.” The rates in it were weighted toward the upper range of the figures provided in the 1932 Battle Casualties table.

The October 1943 edition of FM 101-10 contained no significant changes from the 1941 version, except for the caveat that the 1932 Battle Casualties table “may or may not prove correct when applied to the present conflict.”

The October 1944 version of FM 101-10 incorporated data obtained from World War II experience.[5] While it also noted that the 1932 Battle Casualties table might not be applicable, the experiences of the U.S. II Corps in North Africa and one division in Italy were found to be in agreement with the table’s division and corps loss rates.

FM 101-10 (1944) included another new table, Estimate of Battle Losses for a Front-Line Division (in % of Actual Strength), meaning that it now provided three distinct methods for estimating battle casualties.

Estimate of Battle Losses for a Front-Line Division (in % of Actual Strength), FM 101-10 (1944)

Like the 1941 Estimated Daily Losses in Campaign table, the sources for this new table were not provided, and the text contained no guidance as to how or when it should be used. The rates it contained fell roughly within the span for daily rates for severe (6-8%) to maximum (12%) combat listed in the 1932 Battle Casualty table, but would produce vastly higher overall rates if applied consistently, much higher than the 1932 table’s 1% daily average.

FM 101-10 (1944) included a table showing the distribution of losses by branch for the theater based on experience to that date, except for combat in the Philippine Islands. The new chart was used in conjunction with the 1944 Estimate of Battle Losses for a Front-Line Division table to determine daily casualty distribution.

Distribution of Battle Losses–Theater of Operations, FM 101-10 (1944)

The final World War II version of FM 101-10 issued in August 1945[6] contained no new casualty rate tables, nor any revisions to the existing figures. It did finally effectively invalidate the 1932 Battle Casualties table by noting that “the following table has been developed from American experience in active operations and, of course, may not be applicable to a particular situation.” (original emphasis)

NOTES

[1] Albert G. Love, War Casualties, The Army Medical Bulletin, No. 24, (Carlisle Barracks, PA: 1931)

[2] This post is adapted from TDI, Casualty Estimation Methodologies Study, Interim Report (May 2005) (Altarum) (pp. 314-317).

[3] U.S. War Department, Staff Officer’s Field Manual, Part Two: Technical and Logistical Data (Government Printing Office, Washington, D.C., 1932)

[4] U.S. War Department, FM 101-10, Staff Officer’s Field Manual: Organization, Technical and Logistical Data (Washington, D.C., June 15, 1941)

[5] U.S. War Department, FM 101-10, Staff Officer’s Field Manual: Organization, Technical and Logistical Data (Washington, D.C., October 12, 1944)

[6] U.S. War Department, FM 101-10 Staff Officer’s Field Manual: Organization, Technical and Logistical Data (Washington, D.C., August 1, 1945)

‘Evett’s Rates’: British War Office Wastage Tables

Stretcher bearers of the East Surrey Regiment, with a Churchill tank of the North Irish Horse in the background, during the attack on Longstop Hill, Tunisia, 23 April 1943. [Imperial War Museum/Wikimedia]

A friend of TDI queried us recently about a reference in Rick Atkinson’s The Guns at Last Light: The War in Western Europe, 1944-1945 to a British casualty estimation methodology known as “Evett’s Rates.” There are few references to Evett’s Rates online, but as it happens, TDI did find out some details about them for a study on casualty estimation. [1]

British Army staff officers during World War II and the 1950s used a set of look-up tables which listed expected monthly losses in percentage of strength for various arms under various combat conditions. The origin of the tables is not known, but they were officially updated twice, in 1942 by a committee chaired by Major General Evett, and in 1951-1955 by the Army Operations Research Group (AORG).[2]

The methodology was based on staff predictions of one of three levels of operational activity, “Intense,” “Normal,” and “Quiet.” These could be applied to an entire theater, or to individual divisions. The three levels were defined the same way for both the Evett Committee and AORG rates:

The rates were broken down by arm and rank, and included battle and nonbattle casualties.

Rates of Personnel Wastage Including Both Battle and Non-battle Casualties According to the Evett Committee of 1942. (Percent per 30 days).

The Evett Committee rates were criticized during and after the war. After British forces suffered twice the anticipated casualties at Anzio, the British 21st Army Group applied a “double intense rate” which was twice the Evett Committee figure and intended to apply to assaults. When this led to overestimates of casualties in Normandy, the double intense rate was discarded.

From 1951 to 1955, AORG undertook a study of casualty rates in World War II. Its analysis was based on casualty data from the following campaigns:

  • Northwest Europe, 1944
    • 6-30 June – Beachhead offensive
    • 1 July-1 September – Containment and breakout
    • 1 October-30 December – Semi-static phase
    • 9 February to 6 May – Rhine crossing and final phase
  • Italy, 1944
    • January to December – Fighting a relatively equal enemy in difficult country. Warfare often static.
    • January to February (Anzio) – Beachhead held against severe and well-conducted enemy counter-attacks.
  • North Africa, 1943
    • 14 March-13 May – final assault
  • Northwest Europe, 1940
    • 10 May-2 June – Withdrawal of BEF
  • Burma, 1944-45

From the first four cases, the AORG study calculated two sets of battle casualty rates as percentage of strength per 30 days. “Overall” rates included KIA, WIA, C/MIA. “Apparent rates” included these categories but subtracted troops returning to duty. AORG recommended that “overall” rates be used for the first three months of a campaign.

The Burma campaign data was evaluated differently. The analysts defined a “force wastage” category which included KIA, C/MIA, evacuees from outside the force operating area and base hospitals, and DNBI deaths. “Dead wastage” included KIA, C/MIA, DNBI dead, and those discharged from the Army as a result of injuries.

The AORG study concluded that the Evett Committee underestimated intense loss rates for infantry and armor during periods of very hard fighting and overestimated casualty rates for other arms. It recommended that if only one brigade in a division was engaged, two-thirds of the intense rate should be applied, if two brigades were engaged the intense rate should be applied, and if all brigades were engaged then the intense rate should be doubled. It also recommended that 2% extra casualties per month should be added to all the rates for all activities should the forces encounter heavy enemy air activity.[1]

The AORG study rates were as follows:

Recommended AORG Rates of Personnel Wastage. (Percent per 30 days).

If anyone has further details on the origins and activities of the Evett Committee and AORG, we would be very interested in finding out more on this subject.

NOTES

[1] This post is adapted from The Dupuy Institute, Casualty Estimation Methodologies Study, Interim Report (May 2005) (Altarum) (pp. 51-53).

[2] Rowland Goodman and Hugh Richardson. “Casualty Estimation in Open and Guerrilla Warfare.” (London: Directorate of Science (Land), U.K. Ministry of Defence, June 1995.), Appendix A.

Perla On Dupuy

Dr. Peter Perla, noted defense researcher, wargame designer and expert, and author of the seminal The Art of Wargaming: A Guide for Professionals and Hobbyists, gave the keynote address at the 2017 Connections Wargaming Conference last August. The topic of his speech, which served as his valedictory address on the occasion of his retirement from government service, addressed the predictive power of wargaming. In it, Perla recalled a conversation he once had with Trevor Dupuy in the early 1990s:

Like most good stories, this one has a beginning, a middle, and an end. I have sort of jumped in at the middle. So let’s go back to the beginning.

As it happens, that beginning came during one of the very first Connections. It may even have been the first one. This thread is one of those vivid memories we all have of certain events in life. In my case, it is a short conversation I had with Trevor Dupuy.

I remember the setting well. We were in front of the entrance to the O Club at Maxwell. It was kind of dark, but I can’t recall if it was in the morning before the club opened for our next session, or the evening, before a dinner. Trevor and I were chatting and he said something about wargaming being predictive. I still recall what I said.

“Good grief, Trevor, we can’t even predict the outcome of a Super Bowl game much less that of a battle!” He seemed taken by surprise that I felt that way, and he replied, “Well, if that is true, what are we doing? What’s the point?”

I had my usual stock answers. We wargame to develop insights, to identify issues, and to raise questions. We certainly don’t wargame to predict what will happen in a battle or a war. I was pretty dogmatic in those days. Thank goodness I’m not that way any more!

The question of prediction did not go away, however.

For the rest of Perla’s speech, see here. For a wonderful summary of the entire 2017 Connections Wargaming conference, see here.

 

Technology And The Human Factor In War

A soldier waves an Israeli flag on the Golan front during the 1973 Yom Kippur War. (IDF Spokesperson’s unit, Jerusalem Report Archives)

[The article below is reprinted from the August 1997 edition of The International TNDM Newsletter.]

Technology and the Human Factor in War
by Trevor N. Dupuy

The Debate

It has become evident to many military theorists that technology has become increasingly important in war. In fact (even though many soldiers would not like to admit it) most such theorists believe that technology has actually reduced the significance of the human factor in war, In other words, the more advanced our military technology, these “technocrats” believe, the less we need to worry about the professional capability and competence of generals, admirals, soldiers, sailors, and airmen.

The technocrats believe that the results of the Kuwait, or Gulf, War of 1991 have confirmed their conviction. They cite the contribution to those results of the U.N. (mainly U.S.) command of the air, stealth aircraft, sophisticated guided missiles, and general electronic superiority, They believe that it was technology which simply made irrelevant the recent combat experience of the Iraqis in their long war with Iran.

Yet there are a few humanist military theorists who believe that the technocrats have totally misread the lessons of this century‘s wars! They agree that, while technology was important in the overwhelming U.N. victory, the principal reason for the tremendous margin of U.N. superiority was the better training, skill, and dedication of U.N. forces (again, mainly U.S.).

And so the debate rests. Both sides believe that the result of the Kuwait War favors their point of view, Nevertheless, an objective assessment of the literature in professional military journals, of doctrinal trends in the U.S. services, and (above all) of trends in the U.S. defense budget, suggest that the technocrats have stronger arguments than the humanists—or at least have been more convincing in presenting their arguments.

I suggest, however, that a completely impartial comparison of the Kuwait War results with those of other recent wars, and with some of the phenomena of World War II, shows that the humanists should not yet concede the debate.

I am a humanist, who is also convinced that technology is as important today in war as it ever was (and it has always been important), and that any national or military leader who neglects military technology does so to his peril and that of his country, But, paradoxically, perhaps to an extent even greater than ever before, the quality of military men is what wins wars and preserves nations.

To elevate the debate beyond generalities, and demonstrate convincingly that the human factor is at least as important as technology in war, I shall review eight instances in this past century when a military force has been successful because of the quality if its people, even though the other side was at least equal or superior in the technological sophistication of its weapons. The examples I shall use are:

  • Germany vs. the USSR in World War II
  • Germany vs. the West in World War II
  • Israel vs. Arabs in 1948, 1956, 1967, 1973 and 1982
  • The Vietnam War, 1965-1973
  • Britain vs. Argentina in the Falklands 1982
  • South Africans vs. Angolans and Cubans, 1987-88
  • The U.S. vs. Iraq, 1991

The demonstration will be based upon a marshaling of historical facts, then analyzing those facts by means of a little simple arithmetic.

Relative Combat Effectiveness Value (CEV)

The purpose of the arithmetic is to calculate relative combat effectiveness values (CEVs) of two opposing military forces. Let me digress to set up the arithmetic. Although some people who hail from south of the Mason-Dixon Line may be reluctant to accept the fact, statistics prove that the fighting quality of Northern soldiers and Southern soldiers was virtually equal in the American Civil War. (I invite those who might disagree to look at Livermore’s Numbers and Losses in the Civil War). That assumption of equality of the opposing troop quality in the Civil War enables me to assert that the successful side in every important battle in the Civil War was successful either because of numerical superiority or superior generalship. Three of Lee’s battles make the point:

  • Despite being outnumbered, Lee won at Antietam. (Though Antietam is sometimes claimed as a Union victory, Lee, the defender, held the battlefield; McClellan, the attacker, was repulsed.) The main reason for Lee’s success was that on a scale of leadership his generalship was worth 10, while McClellan was barely a 6.
  • Despite being outnumbered, Lee won at Chancellorsville because he was a 10 to Hooker’s 5.
  • Lee lost at Gettysburg mainly because he was outnumbered. Also relevant: Meade did not lose his nerve (like McClellan and Hooker) with generalship worth 8 to match Lee’s 8.

Let me use Antietam to show the arithmetic involved in those simple analyses of a rather complex subject:

The numerical strength of McClellan’s army was 89,000; Lee’s army was only 39,000 strong, but had the multiplier benefit of defensive posture. This enables us to calculate the theoretical combat power ratio of the Union Army to the Confederate Army as 1.4:1.0. In other words, with substantial preponderance of force, the Union Army should have been successful. (The combat power ratio of Confederates to Northerners, of course, was the reciprocal, or 0.71:1.04)

However, Lee held the battlefield, and a calculation of the actual combat power ratio of the two sides (based on accomplishment of mission, gaining or holding ground, and casualties) was a scant, but clear cut: 1.16:1.0 in favor of the Confederates. A ratio of the actual combat power ratio of the Confederate/Union armies (1.16) to their theoretical combat power (0.71) gives us a value of 1.63. This is the relative combat effectiveness of the Lee’s army to McClellan’s army on that bloody day. But, if we agree that the quality of the troops was the same, then the differential must essentially be in the quality of the opposing generals. Thus, Lee was a 10 to McClellan‘s 6.

The simple arithmetic equation[1] on which the above analysis was based is as follows:

CEV = (R/R)/(P/P)

When:
CEV is relative Combat Effectiveness Value
R/R is the actual combat power ratio
P/P is the theoretical combat power ratio.

At Antietam the equation was: 1.63 = 1.16/0.71.

We’ll be revisiting that equation in connection with each of our examples of the relative importance of technology and human factors.

Air Power and Technology

However, one more digression is required before we look at the examples. Air power was important in all eight of the 20th Century examples listed above. Offhand it would seem that the exercise of air superiority by one side or the other is a manifestation of technological superiority. Nevertheless, there are a few examples of an air force gaining air superiority with equivalent, or even inferior aircraft (in quality or numbers) because of the skill of the pilots.

However, the instances of such a phenomenon are rare. It can be safely asserted that, in the examples used in the following comparisons, the ability to exercise air superiority was essentially a technological superiority (even though in some instances it was magnified by human quality superiority). The one possible exception might be the Eastern Front in World War II, where a slight German technological superiority in the air was offset by larger numbers of Soviet aircraft, thanks in large part to Lend-Lease assistance from the United States and Great Britain.

The Battle of Kursk, 5-18 July, 1943

Following the surrender of the German Sixth Army at Stalingrad, on 2 February, 1943, the Soviets mounted a major winter offensive in south-central Russia and Ukraine which reconquered large areas which the Germans had overrun in 1941 and 1942. A brilliant counteroffensive by German Marshal Erich von Manstein‘s Army Group South halted the Soviet advance, and recaptured the city of Kharkov in mid-March. The end of these operations left the Soviets holding a huge bulge, or salient, jutting westward around the Russian city of Kursk, northwest of Kharkov.

The Germans promptly prepared a new offensive to cut off the Kursk salient, The Soviets energetically built field fortifications to defend the salient against expected German attacks. The German plan was for simultaneous offensives against the northern and southern shoulders of the base of the Kursk salient, Field Marshal Gunther von K1uge’s Army Group Center, would drive south from the vicinity of Orel, while Manstein’s Army Group South pushed north from the Kharkov area, The offensive was originally scheduled for early May, but postponements by Hitler, to equip his forces with new tanks, delayed the operation for two months, The Soviets took advantage of the delays to further improve their already formidable defenses.

The German attacks finally began on 5 July. In the north General Walter Model’s German Ninth Army was soon halted by Marshal Konstantin Rokossovski’s Army Group Center. In the south, however, German General Hermann Hoth’s Fourth Panzer Army and a provisional army commanded by General Werner Kempf, were more successful against the Voronezh Army Group of General Nikolai Vatutin. For more than a week the XLVIII Panzer Corps advanced steadily toward Oboyan and Kursk through the most heavily fortified region since the Western Front of 1918. While the Germans suffered severe casualties, they inflicted horrible losses on the defending Soviets. Advancing similarly further east, the II SS Panzer Corps, in the largest tank battle in history, repulsed a vigorous Soviet armored counterattack at Prokhorovka on July 12-13, but was unable to continue to advance.

The principal reason for the German halt was the fact that the Soviets had thrown into the battle General Ivan Konev’s Steppe Army Group, which had been in reserve. The exhausted, heavily outnumbered Germans had no comparable reserves to commit to reinvigorate their offensive.

A comparison of forces and losses of the Soviet Voronezh Army Group and German Army Group South on the south face of the Kursk Salient is shown below. The strengths are averages over the 12 days of the battle, taking into consideration initial strengths, losses, and reinforcements.

A comparison of the casualty tradeoff can be found by dividing Soviet casualties by German strength, and German losses by Soviet strength. On that basis, 100 Germans inflicted 5.8 casualties per day on the Soviets, while 100 Soviets inflicted 1.2 casualties per day on the Germans, a tradeoff of 4.9 to 1.0

The statistics for the 8-day offensive of the German XLVIII Panzer Corps toward Oboyan are shown below. Also shown is the relative combat effectiveness value (CEV) of Germans and Soviets, as calculated by the TNDM. As was the case for the Battle of Antietam, this is derived from a mathematical comparison of the theoretical combat power ratio of the two forces (simply considering numbers and weapons characteristics), and the actual combat power ratios reflected by the battle results:

The calculated CEVs suggest that 100 German troops were the combat equivalent of 240 Soviet troops, comparably equipped. The casualty tradeoff in this battle shows that 100 Germans inflicted 5.15 casualties per day on the Soviets, while 100 Soviets inflicted 1.11 casualties per day on the Germans, a tradeoff of4.64. It is a rule of thumb that the casualty tradeoff is usually about the square of the CEV.

A similar comparison can be made of the two-day battle of Prokhorovka. Soviet accounts of that battle have claimed this as a great victory by the Soviet Fifth Guards Tank Army over the German II SS Panzer Corps. In fact, since the German advance was halted, the outcome was close to a draw, but with the advantage clearly in favor of the Germans.

The casualty tradeoff shows that 100 Germans inflicted 7.7 casualties per on the Soviets, while 100 Soviets inflicted 1.0 casualties per day on the Germans, for a tradeoff value of 7.7.

When the German offensive began, they had a slight degree of local air superiority. This was soon reversed by German and Soviet shifts of air elements, and during most of the offensive, the Soviets had a slender margin of air superiority. In terms of technology, the Germans probably had a slight overall advantage. However, the Soviets had more tanks and, furthermore, their T-34 was superior to any tank the Germans had available at the time. The CEV calculations demonstrate that the Germans had a great qualitative superiority over the Russians, despite near-equality in technology, and despite Soviet air superiority. The Germans lost the battle, but only because they were overwhelmed by Soviet numbers.

German Performance, Western Europe, 1943-1945

Beginning with operations between Salerno and Naples in September, 1943, through engagements in the closing days of the Battle of the Bulge in January, 1945, the pattern of German performance against the Western Allies was consistent. Some German units were better than others, and a few Allied units were as good as the best of the Germans. But on the average, German performance, as measured by CEV and casualty tradeoff, was better than the Western allies by a CEV factor averaging about 1.2, and a casualty tradeoff factor averaging about 1.5. Listed below are ten engagements from Italy and Northwest Europe during that 1944.

Technologically, German forces and those of the Western Allies were comparable. The Germans had a higher proportion of armored combat vehicles, and their best tanks were considerably better than the best American and British tanks, but the advantages were at least offset by the greater quantity of Allied armor, and greater sophistication of much of the Allied equipment. The Allies were increasingly able to achieve and maintain air superiority during this period of slightly less than two years.

The combination of vast superiority in numbers of troops and equipment, and in increasing Allied air superiority, enabled the Allies to fight their way slowly up the Italian boot, and between June and December, 1944, to drive from the Normandy beaches to the frontier of Germany. Yet the presence or absence of Allied air support made little difference in terms of either CEVs or casualty tradeoff values. Despite the defeats inflicted on them by the numerically superior Allies during the latter part of 1944, in December the Germans were able to mount a major offensive that nearly destroyed an American army corps, and threatened to drive at least a portion of the Allied armies into the sea.

Clearly, in their battles against the Soviets and the Western Allies, the Germans demonstrated that quality of combat troops was able consistently to overcome Allied technological and air superiority. It was Allied numbers, not technology, that defeated the quantitatively superior Germans.

The Six-Day War, 1967

The remarkable Israeli victories over far more numerous Arab opponents—Egyptian, Jordanian, and Syrian—in June, 1967 revealed an Israeli combat superiority that had not been suspected in the United States, the Soviet Union or Western Europe. This superiority was equally awesome on the ground as in the air. (By beginning the war with a surprise attack which almost wiped out the Egyptian Air Force, the Israelis avoided a serious contest with the one Arab air force large enough, and possibly effective enough, to challenge them.) The results of the three brief campaigns are summarized in the table below:

It should be noted that some Israelis who fought against the Egyptians and Jordanians also fought against the Syrians. Thus, the overall Arab numerical superiority was greater than would be suggested by adding the above strength figures, and was approximately 328,000 to 200,000.

It should also be noted that the technological sophistication of the Israeli and Arab ground forces was comparable. The only significant technological advantage of the Israelis was their unchallenged command of the air. (In terms of battle outcomes, it was irrelevant how they had achieved air superiority.) In fact this was a very significant advantage, the full import of which would not be realized until the next Arab-Israeli war.

The results of the Six Day War do not provide an unequivocal basis for determining the relative importance of human factors and technological superiority (as evidenced in the air). Clearly a major factor in the Israeli victories was the superior performance of their ground forces due mainly to human factors. At least as important in those victories was Israeli command of the air, in which both technology and human factors both played a part.

The October War, 1973

A better basis for comparing the relative importance of human factors and technology is provided by the results of the October War of 1973 (known to Arabs as the War of Ramadan, and to Israelis as the Yom Kippur War). In this war the Israeli unquestioned superiority in the air was largely offset by the Arabs possession of highly sophisticated Soviet air defense weapons.

One important lesson of this war was a reassessment of Israeli contempt for the fighting quality of Arab ground forces (which had stemmed from the ease with which they had won their ground victories in 1967). When Arab ground troops were protected from Israeli air superiority by their air defense weapons, they fought well and bravely, demonstrating that Israeli control of the air had been even more significant in 1967 than anyone had then recognized.

It should be noted that the total Arab (and Israeli) forces are those shown in the first two comparisons, above. A Jordanian brigade and two Iraqi divisions formed relatively minor elements of the forces under Syrian command (although their presence on the ground was significant in enabling the Syrians to maintain a defensive line when the Israelis threatened a breakthrough around 20 October). For the comparison of Jordanians and Iraqis the total strength is the total of the forces in the battles (two each) on which these comparisons are based.

One other thing to note is how the Israelis, possibly unconsciously, confirmed that validity of their CEVs with respect to Egyptians and Syrians by the numerical strengths of their deployments to the two fronts. Since the war ended up in a virtual stalemate on both fronts, the overall strength figures suggest rough equivalence of combat capability.

The CEV values shown in the above table are very significant in relation to the debate about human factors and technology, There was little if anything to choose between the technological sophistication of the two sides. The Arabs had more tanks than the Israelis, but (as Israeli General Avraham Adan once told the author) there was little difference in the quality of the tanks. The Israelis again had command of the air, but this was neutralized immediately over the battlefields by the Soviet air defense equipment effectively manned by the Arabs. Thus, while technology was of the utmost importance to both sides, enabling each side to prevent the enemy from gaining a significant advantage, the true determinant of battlefield outcomes was the fighting quality of the troops, And, while the Arabs fought bravely, the Israelis fought much more effectively. Human factors made the difference.

Israeli Invasion of Lebanon, 1982

In terms of the debate about the relative importance of human factors and technology, there are two significant aspects to this small war, in which Syrians forces and PLO guerrillas were the Arab participants. In the first place, the Israelis showed that their air technology was superior to the Syrian air defense technology, As a result, they regained complete control of the skies over the battlefields. Secondly, it provides an opportunity to include a highly relevant quotation.

The statistical comparison shows the results of the two major battles fought between Syrians and Israelis:

In assessing the above statistics, a quotation from the Israeli Chief of Staff, General Rafael Eytan, is relevant.

In late 1982 a group of retired American generals visited Israel and the battlefields in Lebanon. Just before they left for home, they had a meeting with General Eytan. One of the American generals asked Eytan the following question: “Since the Syrians were equipped with Soviet weapons, and your troops were equipped with American (or American-type) weapons, isn’t the overwhelming Israeli victory an indication of the superiority of American weapons technology over Soviet weapons technology?”

Eytan’s reply was classic: “If we had had their weapons, and they had had ours, the result would have been absolutely the same.”

One need not question how the Israeli Chief of Staff assessed the relative importance of the technology and human factors.

Falkland Islands War, 1982

It is difficult to get reliable data on the Falkland Islands War of 1982. Furthermore, the author of this article had not undertaken the kind of detailed analysis of such data as is available. However, it is evident from the information that is available about that war that its results were consistent with those of the other examples examined in this article.

The total strength of Argentine forces in the Falklands at the time of the British counter-invasion was slightly more than 13,000. The British appear to have landed close to 6,400 troops, although it may have been fewer. In any event, it is evident that not more than 50% of the total forces available to both sides were actually committed to battle. The Argentine surrender came 27 days after the British landings, but there were probably no more than six days of actual combat. During these battles the British performed admirably, the Argentinians performed miserably. (Save for their Air Force, which seems to have fought with considerable gallantry and effectiveness, at the extreme limit of its range.) The British CEV in ground combat was probably between 2.5 and 4.0. The statistics were at least close to those presented below:

It is evident from published sources that the British had no technological advantage over the Argentinians; thus the one-sided results of the ground battles were due entirely to British skill (derived from training and doctrine) and determination.

South African Operations in Angola, 1987-1988

Neither the political reasons for, nor political results of, the South African military interventions in Angola in the 1970s, and again in the late 1980s, need concern us in our consideration of the relative significance of technology and of human factors. The combat results of those interventions, particularly in 1987-1988 are, however, very relevant.

The operations between elements of the South African Defense Force (SADF) and forces of the Popular Movement for the Liberation of Angola (FAPLA) took place in southeast Angola, generally in the region east of the city of Cuito-Cuanavale. Operating with the SADF units were a few small units of Jonas Savimbi’s National Union for the Total Independence of Angola (UNITA). To provide air support to the SADF and UNITA ground forces, it would have been necessary for the South Africans to establish air bases either in Botswana, Southwest Africa (Namibia), or in Angola itself. For reasons that were largely political, they decided not to do that, and thus operated under conditions of FAPLA air supremacy. This led them, despite terrain generally unsuited for armored warfare, to use a high proportion of armored vehicles (mostly light armored cars) to provide their ground troops with some protection from air attack.

Summarized below are the results of three battles east of Cuito-Cuanavale in late 1987 and early 1988. Included with FAPLA forces are a few Cubans (mostly in armored units); included with the SADF forces are a few UNITA units (all infantry).

FAPLA had complete command of air, and substantial numbers of MiG-21 and MiG-23 sorties were flown against the South Africans in all of these battles. This technological superiority was probably partly offset by greater South African EW (electronic warfare) capability. The ability of the South Africans to operate effectively despite hostile air superiority was reminiscent of that of the Germans in World War II. It was a further demonstration that, no matter how important technology may be, the fighting quality of the troops is even more important.

The tank figures include armored cars. In the first of the three battles considered, FAPLA had by far the more powerful and more numerous medium tanks (20 to 0). In the other two, SADF had a slight or significant advantage in medium tank numbers and quality. But it didn’t seem to make much difference in the outcomes.

Kuwait War, 1991

The previous seven examples permit us to examine the results of Kuwait (or Second Gulf) War with more objectivity than might otherwise have possible. First, let’s look at the statistics. Note that the comparison shown below is for four days of ground combat, February 24-28, and shows only operations of U.S. forces against the Iraqis.

There can be no question that the single most important contribution to the overwhelming victory of U.S. and other U.N. forces was the air war that preceded, and accompanied, the ground operations. But two comments are in order. The air war alone could not have forced the Iraqis to surrender. On the other hand, it is evident that, even without the air war, U.S. forces would have readily overwhelmed the Iraqis, probably in more than four days, and with more than 285 casualties. But the outcome would have been hardly less one-sided.

The Vietnam War, 1965-1973

It is impossible to make the kind of mathematical analysis for the Vietnam War as has been done in the examples considered above. The reason is that we don’t have any good data on the Vietcong—North Vietnamese forces,

However, such quantitative analysis really isn’t necessary There can be no doubt that one of the opponents was a superpower, the most technologically advanced nation on earth, while the other side was what Lyndon Johnson called a “raggedy-ass little nation,” a typical representative of “the third world.“

Furthermore, even if we were able to make the analyses, they would very possibly be misinterpreted. It can be argued (possibly with some exaggeration) that the Americans won all of the battles. The detailed engagement analyses could only confirm this fact. Yet it is unquestionable that the United States, despite airpower and all other manifestations of technological superiority, lost the war. The human factor—as represented by the quality of American political (and to a lesser extent military) leadership on the one side, and the determination of the North Vietnamese on the other side—was responsible for this defeat.

Conclusion

In a recent article in the Armed Forces Journal International Col. Philip S. Neilinger, USAF, wrote: “Military operations are extremely difficult, if not impossible, for the side that doesn’t control the sky.” From what we have seen, this is only partly true. And while there can be no question that operations will always be difficult to some extent for the side that doesn’t control the sky, the degree of difficulty depends to a great degree upon the training and determination of the troops.

What we have seen above also enables us to view with a better perspective Colonel Neilinger’s subsequent quote from British Field Marshal Montgomery: “If we lose the war in the air, we lose the war and we lose it quickly.” That statement was true for Montgomery, and for the Allied troops in World War II. But it was emphatically not true for the Germans.

The examples we have seen from relatively recent wars, therefore, enable us to establish priorities on assuring readiness for war. It is without question important for us to equip our troops with weapons and other materiel which can match, or come close to matching, the technological quality of the opposition’s materiel. We must realize that we cannot—as some people seem to think—buy good forces, by technology alone. Even more important is to assure the fighting quality of the troops. That must be, by far, our first priority in peacetime budgets and in peacetime military activities of all sorts.

NOTES

[1] This calculation is automatic in analyses of historical battles by the Tactical Numerical Deterministic Model (TNDM).

[2] The initial tank strength of the Voronezh Army Group was about 1,100 tanks. About 3,000 additional Soviet tanks joined the battle between 6 and 12 July. At the end of the battle there were about 1,800 Soviet tanks operational in the battle area; at the same time there were about 1,000 German tanks still operational.

[3] The relative combat effectiveness value of each force is calculated in comparison to 1.0. Thus the CEV of the Germans is 2.40:1.0, while that of the Soviets is 0.42: 1.0. The opposing CEVs are always the reciprocals of each other.

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