“The Games the Marine Corps Plays”

An associate strongly recommended I look at this article. I would recommend the same to our readership: The Games the Marine Corps Plays | Military.com

It is written by Gary Anderson of GWU, who I do not know. But, to quote a few lines from the article:

  1. “You do not want prying eyes on your work that might question its rigor or validity.”
  2. “Since the Marines would be hundreds of miles away and irrelevant, they could be safely ignored.”
  3. “First, the Corps hired the most incompetent red team in the history of war-gaming, or their analysts cooked the books” (this sounds like a familiar problem, see:  Wargaming 101 – Sayers vs. The U.S. Navy | Mystics & Statistics (dupuyinstitute.org)).

Anyhow, it is not a long article. Recommend reading it.

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Christopher A. Lawrence
Christopher A. Lawrence

Christopher A. Lawrence is a professional historian and military analyst. He is the Executive Director and President of The Dupuy Institute, an organization dedicated to scholarly research and objective analysis of historical data related to armed conflict and the resolution of armed conflict. The Dupuy Institute provides independent, historically-based analyses of lessons learned from modern military experience.

Mr. Lawrence was the program manager for the Ardennes Campaign Simulation Data Base, the Kursk Data Base, the Modern Insurgency Spread Sheets and for a number of other smaller combat data bases. He has participated in casualty estimation studies (including estimates for Bosnia and Iraq) and studies of air campaign modeling, enemy prisoner of war capture rates, medium weight armor, urban warfare, situational awareness, counterinsurgency and other subjects for the U.S. Army, the Defense Department, the Joint Staff and the U.S. Air Force. He has also directed a number of studies related to the military impact of banning antipersonnel mines for the Joint Staff, Los Alamos National Laboratories and the Vietnam Veterans of American Foundation.

His published works include papers and monographs for the Congressional Office of Technology Assessment and the Vietnam Veterans of American Foundation, in addition to over 40 articles written for limited-distribution newsletters and over 60 analytical reports prepared for the Defense Department. He is the author of Kursk: The Battle of Prokhorovka (Aberdeen Books, Sheridan, CO., 2015), America’s Modern Wars: Understanding Iraq, Afghanistan and Vietnam (Casemate Publishers, Philadelphia & Oxford, 2015), War by Numbers: Understanding Conventional Combat (Potomac Books, Lincoln, NE., 2017) and The Battle of Prokhorovka (Stackpole Books, Guilford, CT., 2019)

Mr. Lawrence lives in northern Virginia, near Washington, D.C., with his wife and son.

Articles: 1455

3 Comments

  1. Author: “There are only three reasons to classify a war game: (1) the scenario is so sensitive that it cannot be divulged, (2) you are using weapons systems of a classified nature, or (3) you do not want prying eyes on your work that might question its rigor or validity…”

    -He touches on a 4th possibility near the end of his article. The PLA assets may have been detailed using classified information, making it classified. The solution would have been to stick to OSINT.

    Not saying that Reason #3 isn’t the real reason, just throwing it out.

    • Not saying that Reason #3 isn’t the real reason, just throwing it out.

      It is clear from the way the article is written that he feels that #3 is the real reason. He was the chief of staff at MCWL, so I have no doubt he has some inside information.

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